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Books > Children's Fiction & Fun > Adventure Stories > Thrillers
 |
FOXES
(Paperback)
M.A. Bennett
1
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R197
Discovery Miles 1 970
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Ships in 12 - 17 working days
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Greer has just recovered from her terrifying experience during the STAGS play. Was she really put on trial by the sinister Dark Order of the Grand Stag? Or was it purely her overheated imagination? The imprint of an 'M' for murderer that has appeared on her thumb, though, is puzzling but incomplete evidence . . .
Meanwhile Ty is staying on at Longcross Manor and Greer, Nel and Shafeen are increasingly worried for her safety. When Ty sends a cryptic message directing them to Cumberland Place, the de Warlencourts' palatial home in London, they decide to risk a visit. There they meet Henry's grieving parents, Rollo and Caro. Rollo is arrogant, entitled and not overly grieving. Caro, however, while superficially charming, is clearly pushed to the brink of madness by Henry's death, insisting that Henry is still alive. Which is clearly impossible . . . but Greer has her own troubling doubts about Henry's death which make it hard to dismiss Caro completely . . .
Can Greer, Shafeen and Nel work out what Rollo de Warlencourt is planning for his deadly Boxing Day Hunt at Longcross in time to save Ty - who has now gone silent? Or will history horribly repeat itself?
A thrilling, richly complex instalment in the STAGS series
Alone in the house one night, four friends make up a ghost story.
It's all fun and games until the messages start to appear. And as
the shadows get darker and the ghost looms closer, soon come the
accidents... The Ghostly Game is a spine-tingling tale of haunting
messages and the possibility that ghosts may be very, very real.
Bloomsbury High Low books encourage and support reading practice by
providing gripping, age-appropriate stories for struggling and
reluctant readers, those with dyslexia, or those with English as an
additional language. Printed on tinted paper with a dyslexia
friendly font, The Ghostly Game is aimed at readers aged 11+ and
has a manageable length (88 pages) and reading age (9+). Produced
in association with reading experts at Catch Up, a charity which
aims to address underachievement caused by literacy and numeracy
difficulties.
 |
Sammi's Worry
(Paperback)
Angela Menzies; Illustrated by Angela Menzies
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R366
Discovery Miles 3 660
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Ships in 10 - 15 working days
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