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Books > Children's Fiction & Fun > Adventure Stories > Thrillers
When newcomer Hadley is assigned to cover the football team for the
school newspaper, she gets way more than she bargained for. After one
of the players is mysteriously poisoned, she starts to receive strange
emails from an anonymous source, warning her to stay away from the
team. Soon, a second player is killed, and the town’s well-kept secrets
start to unravel . . .
Impossible puzzles, shocking twists and addictive romance combine in
this unmissable new chapter in the #1 bestselling INHERITANCE GAMES
saga - guaranteed to keep you hooked until the very last page . . .
The highly-anticipated and brilliantly crafted crime-thriller sequel to
the no.1 debut of 2019, A GOOD GIRL'S GUIDE TO MURDER
She thought she had her life back. She was wrong. A gripping debut thriller perfect for fans of Natalie D. Richards and Vincent Ralph. Shivering and bruised, a teen wakes up on the side of a dirt road with no memory of how she got there―or who she is. A passing officer takes her to the police station, and not long after, a frantic man arrives. He's been searching for her for hours. He has her school ID, her birth certificate, and even family photos. He is her father. Her name is Mary. Or so he says. When Lola slammed the car door and stormed off into the night, Drew thought they just needed some time to cool off. Except Lola disappeared, and the sheriff, his friends, and the whole town are convinced Drew murdered his girlfriend. Forget proving his innocence, he needs to find her before it's too late. The longer Lola is missing, the fewer leads there are to follow…and the more danger they both are in.
Two siblings investigate the murder of a friend only to unearth even more deadly mysteries in their small town in this page-turning young adult thriller from the acclaimed author of Their Vicious Games.
Whatever happens, no matter what, DO NOT step into Asco Express because you might just end up leaving with more than you bargained for... When eleven-year-old Wesley stops by at a mysterious local shop to buy a drink, he does not realise the trouble he is getting himself into. CURSED by the fiendish Pharaoh AKAHTEN IX, Wesley and his friends, Marishana and Aiden, must solve the evil spell quickly or be trapped for all ETERNITY! Cursed Tales is a brand-new series bringing ancient scares to life. Readers BEWARE - this story will leave you wrapped up and wanting your mummy!
In early-nineteenth century Scotland, sixteen-year-old Josie, an orphan, is sent to live with an aunt and uncle on the rocky, stormy northwest coast. Everything and everyone in her new surroundings, including her relatives, is sinister, threatening, and mysterious. She's told that Eli, the young man she's attracted to, is forbidden to her, but not why. Spirited, curious, and determined, Josie sets out to learn the village's secrets and discovers evil, fueled by heartless greed, as well as a ghostly presence eager for revenge. An author's note gives the historical inspiration for this story.
The New York Times bestselling author of Night Film spins a twisted web in this masterful YA psychological thriller about the dark legacy of a notorious games designer. A seemingly ordinary high school student. A mysterious summer internship. And a legendary games designer, now dead. When an ad for an internship with the Louisiana Veda Foundation appears, Arcadia 'Dia' Gannon rushes to apply. Veda's game-making empire, Darkly, was renowned for its ingenious and terrifying games back in the day and Dia is as obsessed with them as anyone. The remaining games are priced like highly sought-after works of art, with the rarest and most notorious commanding tens of millions of dollars at auction. Now, Dia is thrust into the enigmatic heart of the operation. But who are these other interns? Why do they all seem to have something to hide? And why was she really chosen? It soon becomes clear that this summer will be the most twisted Darkly game of all.
"[A] Stephen Kinglike horror story...A chilling, bloody ghost story that resonates."-Kirkus From the highly acclaimed author of the Bone Witch trilogy comes a chilling story of a Japanese ghost looking for vengeance and the boy who has no choice but to trust her, lauded as a "a fantastically creepy story sure to keep readers up at night"-RT Book Reviews I am where dead children go. Okiku is a lonely soul. She has wandered the world for centuries, freeing the spirits of the murdered-dead. Once a victim herself, she now takes the lives of killers with the vengeance they're due. But releasing innocent ghosts from their ethereal tethers does not bring Okiku peace. Still she drifts on. Such is her existence, until she meets Tark. Evil writhes beneath the moody teen's skin, trapped by a series of intricate tattoos. While his neighbors fear him, Okiku knows the boy is not a monster. Tark needs to be freed from the malevolence that clings to him. There's just one problem: if the demon dies, so does its host. Suspenseful and creepy, The Girl from the Well is perfect for readers looking for Spooky books for young adults Japanese horror novels Ghost stories for teens East Asian folklore Praise for The Girl from the Well "There's a superior creep factor that is pervasive in every lyrical word of Chupeco's debut, and it's perfect for teens who enjoy traditional horror movies...the story is solidly scary and well worth the read."-Booklist "Chupeco makes a powerful debut with this unsettling ghost story...told in a marvelously disjointed fashion from Okiku's numbers-obsessed point of view, this story unfolds with creepy imagery and an intimate appreciation for Japanese horror, myth, and legend."-Publishers Weekly STARRED review "It hit all the right horror notes with me, and I absolutely recommend it to fans looking for a good scare."-The Book Smugglers
They're in a race to save his dad ... and the world. When his dad disappears, Arun Lal is amazed to discover that he was secretly working on a classified project and has been kidnapped by people intent on stealing it. Along with his geeky best friend Sam and tough-talking Donna, Arun is plunged into a race to rescue his father and find his creation before the thieves can turn it into a destructive global weapon... Full of thrilling high-octane car chases and more, this is the first in an explosive new action-adventure middle grade series. Perfect for readers aged 9+ and fans of Alex Rider, CHERUB and Mission: Impossible. Arun, Donna and Sam are ordinary school kids with an extraordinary secret. They are S.T.E.A.L.T.H., a crack team of agents in charge of the most cutting-edge piece of tech the world doesn't know exists: MANDROID. Always flying under the radar, they solve crimes, prevent disasters and rescue the innocent - and they STILL have to get their homework in on time!
Jennifer’s Body meets Heartstopper in this terrifying, tender, and
bitingly hilarious supernatural horror about a boy who must save his
best friend from a demon that wants to steal his heart—literally.
Pippa kry nog altyd nagmerries oor haar grootste vrees: spinnekoppe. Net voordat sy hulle plaas, Moordkuil, in die karoo verlaat om ’n nuwe skooljaar in ’n koshuis in die Paarl te begin, word die gemummifiseerde liggaam van ’n meisie in ’n bergskeur op die plaas ontdek. Is dit die liggaam van haar pa se vermiste suster? Tot Pippa se skok, is haar nuwe kamermaat gaande oor spinnekoppe. En hoekom voel dit asof die mummie haar skool toe gevolg het?
Hannes Joubert en sy Melkbosmaats word betrek by 'n permeloenstroopsindikaat op hulle dorp. Hannes en Zander lei 'n sorgelose longboard-lewe van surf en elke Vrydag milkshakes drink by Goofies, waar hulle vriendin Luna na skool waitress. Zander en Hannes merk een middag 'n paneelwa sonder nommerplate op. Hannes se speurinstink skop in en hulle volg die kar tot by die see, waar verdagte mans uitklim met staalmesse en nette. Die volgende oomblik is hulle vasgebind agterin die paneelwa!
This dystopian classic is 'exciting, relevant and thought-provoking' (Stephen King). When a group of schoolboys are stranded on a desert island, what could go wrong? ONE OF THE BBC'S '100 NOVELS THAT SHAPED OUR WORLD' 'The first book with hands - strong ones that reached out of the pages and seized me by the throat. It said to me, 'This is not just entertainment; it's life or death.' ... I've been thinking about it ever since, for fifty years and more.' Stephen King 'One of my favorite books - I read it every couple of years.' Suzanne Collins, author of The Hunger Games What are we? Humans? Or animals? Or savages? What's grown-ups going to think? Going off-hunting pigs-letting fires out-and now! A plane crashes on a desert island. The only survivors are a group of schoolboys. By day, they explore the dazzling beaches, gorging fruit, seeking shelter, and ripping off their uniforms to swim in the lagoon. At night, in the darkness of the jungle, they are haunted by nightmares of a primitive beast. Orphaned by society, they must forge their own; but it isn't long before their innocent games devolve into a murderous hunt ... 'Thrills me with all the power a fiction can have ... Exemplary.' Ian McEwan 'An existential fable backlit with death's incandescent glare.' Ben Okri 'Violently real ... An apocalyptic novelist [who writes with] humanist rage and defiance.' Marlon James 'Beautiful and desperate, something quite out of the ordinary.' Stevie Smith 'Beautifully written, tragic and provocative.' E. M. Forster 'A fragment of nightmare.' New Statesman 'A post-apocalyptic, dystopian survivor-fantasy ... [A novel] for all time ... A cult classic.' Guardian 'Stands out mightily in my memory ... Such a strong statement about the human heart.' Patricia Cornwell 'Terrifying and haunting.' Kingsley Amis What readers are saying: 'Every real human being should read this ... This is what we are.' 'It's brilliant, it's captivating, it's thought provoking and brutal and for some, its truly terrifying.' 'It can be read and re-read many times, and every time something new will appear.' 'There is a reason why this is studied at school ... Excellent read.' 'This is one of the few books I've read that I keep on my Kindle to read again.' 'I revisit this every few years and it's always fresh and impressive ... One of the best books I've ever read.'
'Barnes is a master of puzzles and plot twists.' E. Lockhart, bestselling author of We Were Liars The thrilling and unmissable conclusion to the international bestselling, 'impossible to put down' (Buzzfeed), BookTok sensation, Inheritance Games trilogy. Perfect for fans of Karen McManus and Holly Jackson. WINNER TAKES ALL . . . Avery's fortune, life, and loves are on the line in the game that everyone will be talking about. To inherit billions, all Avery Kylie Grambs has to do is survive a few more weeks living in Hawthorne House. The paparazzi are dogging her every step. Financial pressures are building. Danger is a fact of life. And the only thing getting Avery through it all is the Hawthorne brothers. Her life is intertwined with theirs. She knows their secrets, and they know her. But as the clock ticks down to when Avery will become the richest teenager on the planet, trouble arrives in the form of a visitor who needs her help - and whose presence in Hawthorne House could change everything. It soon becomes clear that there is one last puzzle to solve, and Avery and the Hawthorne brothers are drawn into a dangerous game against an unknown and powerful player. Secrets upon secrets. Riddles upon riddles. In this game, there are hearts and lives at stake-and there is nothing more Hawthorne than winning. 'Impossible to put down' Buzzfeed
The dazzling follow-up to the phenomenal The Book of Stolen Dreams from master storyteller David Farr, perfect for fans of Katherine Rundell and Philip Pullman. Step inside the pages of an immortal adventure .... Rachel and Robert have defeated the tyrant Malstain and become heroes of Krasnia, but all is not how it should be. Robert is swept away with his new friends, leaving Rachel alone to care for her ailing father, who's lost without their beloved mother. From nowhere, a boy appears knowing the secrets of the blood-red key. For the key is a way into the Hinterland - and Rachel must promise that, as a new key keeper, she will answer when it calls. When a young girl, Elsa Spiegel, is illegally smuggled into Hinterland, Rachel has no choice but to use her key to save Elsa. But her fate is linked to Krasnia, and Rachel must battle to save her home as she knows it.
Jodi never asked to be a Thrasher – a member of the high school elite.
But Jodi has been best friends with Zack Thrasher her whole life, and
like it or not, that means she’s branded a Thrasher by the rest of the
school. And different as she feels to the other four Thrashers – all
talented, privileged and beautiful – she can’t help appreciating her
social status, especially compared to her violent home life.
When Skye Rogers and her twin brother Red move to Manhattan, rumours of a coming global apocalypse are building. But this does not stop the young elite of New York from partying without a care. And then suddenly Skye is invited to join an exclusive gang known as the Secret Runners of New York. But this is no ordinary clique - they have access to an underground portal that can transport them into the future. And what Skye discovers in the future is horrifying. As society crumbles, Skye and Red race to figure out how to use their knowledge to survive the impending annihilation, they soon discover that the chaotic end of the world is the perfect time for revenge...
When Daphne Green discovers that her father has hired a bodyguard to
protect her, her privileged life is upended. Although Milosh Petrov is
anything but what she expected from a bodyguard – he’s 18, incredibly
handsome, and determined he is going to protect her whether she likes
it or not.
Friendships, loyalty and online anonymity are tested when four of the best young gamers in the world find themselves immersed in the world of their favourite video game, Distant Dawn. Jack, Megan, Ayo and Cameron are the Raid Mob: four teenage misfits whose lifelong friendship involves obsessing over old films, surviving school bullies ... and secretly being four of the best gamers on the entire planet. When the release of radical VR technology draws them deeper than ever into Distant Dawn, the Raid Mob's precious online anonymity is shattered. Now they've got everyone's attention. Including that of an extra-terrestrial menace who's been watching them from across the stars ... About the Game Over series: Game Over is a reality-bending, adventure series that tells the story of the Raid Mob: four teenage misfits who happen to be world-class gamers, until radical technology plucks them from their anonymous existence and hurls them deep into a revolutionary virtual realm. Exploring the worlds of online gaming and virtual reality, and with graphical elements throughout, this four-book series is perfect for teen gamers and sci-fi lovers aged 12+. |
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