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Books > Children's Fiction & Fun > Adventure Stories > Thrillers
'I killed a girl today, just after the school bell. I keep trying to tell myself I didn't really kill her. But she's dead. And it's my fault.' 14-year-old Ciaran Bain is a highly trained fighter and gifted criminal with a special talent: he knows what his victim is thinking. He works in a mafia-style family of gangsters, thieves and thugs who share his mind-reading talent. But Ciaran's skill comes with a crippling side effect, one that makes him disposable -- even to his own family. Then he meets Lucy, whose older sister has been killed, and they form an unlikely team. But on their perilous search across London and up to Edinburgh, on the run from Ciaran's dangerous family, can they ever trust each other? And where can they hide if they aren't even safe in their own minds? Award-winning author Lari Don skilfully weaves a fast-paced world of secrets, power and supernatural abilities in her first book for young teens.
Clair is pretty sure the offer in the 'Improvement' meme is just another viral spam, though Libby is determined to give it a try. But what starts as Libby's dream turns into Clair's nightmare when her friend vanishes. In her search for answers, Clair seeks out Jesse - a boy whose alternative lifestyle might help to uncover the truth. What they don't anticipate is intervention from the mysterious contact known only as Q, and being caught up in a conspiracy that will change everything.
Tori Burns and her family left D.C. for claustrophobic Chaptico, Maryland, after suddenly inheriting a house under mysterious circumstances. That inheritance puts her at odds with the entire town, especially Jesse Slaughter and his family. As the suspicious looks and muttered accusations of her neighbours build, so does the pressure inside her, and Tori returns to the pattern of self-harm that landed her in a hospital back in D.C. It all comes to a head one night when, to Tori's shock, she witnesses a young man claw his way out of a grave under the gnarled oak in her new backyard.
Ryan is about to board a plane, knowing that the next twenty-four hours will change everything. His mission is to stop the biggest terrorist attack America's ever seen. Ryan works for CHERUB, a secret organisation with one key advantage: even a trained terrorist won't suspect that a teenager is spying on them. For official purposes, these children do not exist.
As trapsmith of the Carrion Tomb, Wily Snare spends all day every day inventing traps to keep plunderers at bay. While bored with his lot, he's proud that no one has ever outwitted his snares - until one day, the unlikeliest group of invaders does just that. An acrobatic thief, a warrior with a phantom arm, and a giant not only steal the tomb's gold - they take Wily, too! His skills will be invaluable for looting other treasure hoards across the kingdom. Yet the crew soon discovers it has an unexpected but crucial role to play in the fight against the Infernal King, a malevolent engineer who seeks to control the kingdom. Spanning a realm filled with dragons and dream spiders, golems and sorcerers, Snared: Escape to the Above is a great fit for middle-grade readers, particularly video game fans.
Discover the explosive second instalment in the Lorien Legacies series by Pittacus Lore, the bestselling author of I AM NUMBER FOUR 'Exhilarating . . . Each book grows more and more cataclysmic and heroic' 5***** Reader Review 'This series is consistently captivating. It makes me shiver to think about it' 5***** Reader Review ______ They caught Number One in Malaysia. Number Two in England. And Number Three in Kenya. They tried to catch Number Four in Ohio . . . and failed. I am Number Seven. And I'm ready to fight. I've seen him on the news. Followed the stories about what happened to John Smith. To the world he's a mystery, but to me . . . he's one of us. Nine of us came here, but sometimes I wonder if time has changed us, if we all still believe in our mission. There are six of us left. We're hiding, blending in, avoiding contact with one another, but our Legacies are developing, and soon we'll be ready to fight . . . Praise for Pittacus Lore: 'Tense, exciting, full of energy' Observer 'Relentlessly readable' The Times 'Set to eclipse Harry Potter and moody vampires. Pittacus Lore is about to become one of the hottest names on the planet' Big Issue 'Tense, keeps you wondering' Sunday Times Perfect for fans of The Hunger Games - I Am Number Four is the first book in Pittacus Lore's Lorien Legacies series and is now a major Disney film.
'A gripping, flawless novel ...memorable, atmospheric and chilling' Sophie Hannah Sixteen year old Shelley and her mother move to Honeysuckle cottage in the middle of the countryside, fleeing their fears and anxieties and hoping to put behind them years of suffering at the hands of others. Shelley has endured terrible bullying from the girls who used to be her best friends, and her mother has been left reeling following a divorce from her selfish, demanding husband. For Shelley and her mother are 'mice' -- timid, nervous and obliging. And for a while, in their cottage-haven, the women flourish. But one night, their fragile peace is shattered when Shelley wakes to hear a creak on the stairs. Someone has broken into the house ...In the shocking, chilling events that follow, Shelley's world is turned on its head, as the women find themselves tested as never before. And as their lives spiral out of control, the tension reaches fever pitch, and Shelley begins to wonder: if she and her mother are not mice after all, then what are they? 'Truly remarkable ...Mice is a book many will without question be talking about' Daily Express 'A sophisticated psychological thriller ...gripping' Guardian
They Both Die at the End meets The Loneliest Girl in the Universe in this mind-bending sci-fi mystery and tender love story about two boys aboard a spaceship sent on a rescue mission, from two-time National Book Award finalist Eliot Schrefer. Stonewall Honor Award winner! Two boys, alone in space. Sworn enemies sent on the same rescue mission. Ambrose wakes up on the Coordinated Endeavor with no memory of a launch. There's more that doesn't add up: evidence indicates strangers have been on board, the ship's operating system is voiced by his mother, and his handsome, brooding shipmate has barricaded himself away. But nothing will stop Ambrose from making his mission succeed-not when he's rescuing his own sister. In order to survive the ship's secrets, Ambrose and Kodiak will need to work together and learn to trust each other . . . especially once they discover what they are truly up against. Love might be the only way to survive. * Chicago Public Library's Best of the Best Books of the Year * A Booklist Editor's Choice of the Year * A BCCB Blue Ribbon Book of the Year * A YALSA Best Fiction for Young Adults & Amazing Audiobooks for Young Adults Book of the Year *
Tunde: Fourteen-year-old engineering genius. Racing against time to save his Nigerian village from a ruthless warlord. Painted Wolf: Mysterious sixteen-year-old activist blogger and strategist from China. Determined to rescue her father from corrupt plans of India's youngest CEO and visionary. Rex: Sixteen-year-old Mexican-American programmer and hacker. Falsely accused of stealing billions of government secrets. The con: Trick a vicious warlord. Infiltrate a mastermind's organization. Protect their families. Save the world. Get ready to run!
Now a Netflix Feature Film! "A heart-pounding page-turner with an outstanding cast of characters, a deliciously creepy setting, and an absolutely merciless body count." -Courtney Summers, New York Times bestselling author of Sadie and The Project A New York Times bestseller It's been almost a year since Makani Young came to live with her grandmother and she's still adjusting to her new life in rural Nebraska. Then, one by one, students at her high school begin to die in a series of gruesome murders, each with increasing and grotesque flair. As the body count rises and the terror grows closer, can Makani survive the killer's twisted plan?
The explosive finale to the Bodyguard series takes Connor on a thrill-ride through Shanghai, where he comes face to face with his ultimate nemesis. After a mission goes tragically wrong, Connor Reeves returns in disgrace to Buddyguard HQ, only to find the covert facility has been attacked and his fellow recruits abducted. Summoned urgently to China, Connor arrives in Shanghai to discover he's the target for an assassination by Equilibrium, the clandestine organization that has plagued his life as a bodyguard. With a mark on his head, Connor goes on the run through an alien country and from an enemy he knows even less about. With the fast-paced action, high-stakes missions and gadgets that would make James Bond jealous, the BODYGUARD series is perfect for fans of CHERUB and ALEX RIDER.
ATTENTION! Amy and Dan Cahill have been located once again, this time in the company of the notoriously unreliable Alistair Oh. Could they have been foolish enough to make an alliance? Spies report that Amy and Dan seem to be tracking the life of one of the most powerful fighters the world has ever known. If this fearsome warrior was a Cahill, his secrets are sure to be well-guarded...and the price to uncover them just might be lethal.Think you've gone everywhere books can take you? Think again. Books are going to a new place, but you have to follow the clues to get there. Join Amy and Dan as they continue the hunt for the 39 Clues in Book Three: The Sword Thief. The high-octane adventures will continue for a total of ten exhilarating books written by well-known authors over two years. The 39 Clues also encompasses hundreds of game cards and an online world that that allows you to play a part in the story and compete for 100s of prizes, totalling over U50,000.
A deliciously spooky novel packed with illustrations - Stranger Things for younger readers! 'Wildly imaginative and totally terrifying' JEFF KINNEY, AUTHOR OF DIARY OF A WIMPY KID 'A haunted-house version of Charlie and the Chocolate Factory' BRIAN SELZNICK, AUTHOR OF THE INVENTION OF HUGO CABRET 'Overgrown with fantastic ideas' THE NEW YORK TIMES Nothing seems out of place in the town of Cowslip Grove. But kids have been going missing - excpet no one even realizes it, because no one remembers them. Not their friends. Not their teachers. Not even their families. But Levi and Kat do remember, and only they can see why everyone is in danger when night descends. Can they find the disappeared before evil swallows the town whole? A spellbinding, original and lavishly illustrated horror story for middle-grade readers Half-written, half-graphic novel, and all spooky mystery! Two unlikely friends face down their worst fears in order to stop their small town - and themselves - from disappearing
Alex Rider is on the wrong side of the world - and the law. Alone in Sydney, he is recruited by the Australian government to infiltrate an organized people-smuggling ring: the violent criminal underworld of the Snakeheads. Working undercover as a refugee he moves to Bangkok, where he meets someone he can finally trust - a fellow agent and true friend: or is there any such thing in the poisonous world of espionage?
Unlock ancient puzzles and secrets introduced via supercool codes and cyphers in this this companion book to the new Explorer Academy series. In the first activity book based on the new Explorer Academy series, kids test their knowledge of ancient codes and cyphers in a series of head-scratching puzzles designed to outwit even the most clever cryptographers. When they successfully navigate the codes, they are rewarded with a first-class tour of the Academy. Kids will have a blast, teaming up with the characters from the series and learning firsthand from the world's most renowned scientists, explorers, conservationists, photographers, and journalists. It's a far-flung adventure, too, traveling to historic and majestic locations around the globe.
On the night Malcolm and Maud Angel are murdered, their daughter, Tandy, knows just three things: 1. She was one of the last people to see her parents alive. 2. She and her brothers are the only suspects. 3. She can't trust anyone - maybe not even herself. Having grown up under their parents' intense perfectionist demands, none of the Angel children have come away undamaged. Tandy decides that she will have to solve the crime on her own, but digging deeper into her powerful parents' affairs is a dangerous game. As she uncovers haunting secrets and slowly begins to remember flashes of disturbing past events buried in her memory, Tandy is forced to ask: What is the Angel family truly capable of? Returning to the genre that made him the world's bestselling author, James Patterson introduces a teen detective on a mission to bring her parents' killer to justice, even if it means uncovering her family's darkest secrets - and confessing some of her own.
In this twisty, fast-paced YA thriller, a dangerous game becomes all
too real when Marina and her friends are framed for murder.
New York Times bestselling author Katherine Arden thrills once again in the finale to the critically acclaimed, bone-chilling quartet that began with Small Spaces. Now in paperback. It’s been three months since Ollie made a daring deal with the smiling man to save those she loved, and then vanished without a trace. The smiling man promised Coco, Brian and Phil, that they’d have a chance to save her, but as time goes by, they begin to worry that the smiling man has lied to them and Ollie is gone forever. But then a terrified and rambling boy who went missing at a nearby traveling carnival appears with a message for the trio from the mysterious man who took him: Play if you dare. Game on! The smiling man has finally made his move. Now it’s Coco, Brian, and Phil’s turn to make theirs. And they know just where to start. The traveling carnival is coming to Evansburg. Meanwhile, Ollie is trapped in the world behind the mist, learning the horrifying secrets of the smiling man's carnival, and trying everything to help her friends find her. Brian, Coco and Phil will risk everything to rescue Ollie—but they all soon realize this game is much more dangerous than the ones before. This time the smiling man is playing for keeps.
It is the time of the Cold War. Soviet spies are feared, and secrets are traded. People disappear. Thirteen-year-old Alasdair, living in London, knows nothing of this world. He can't wait to start his long summer holiday on the Isle of Skye, away from his mother and aunt. But things don't go quite as planned. On the journey, a stranger gives him a mysterious note before jumping from the train. Worse still, he instantly mistrusts sinister Murdo Beaton, with whom he's staying. Gradually adjusting to crofting life, Alasdair is not prepared for the web of danger and espionage that unfolds around him. Can he trust anyone? |
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