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VR Integrated Heritage Recreation - Using Blender and Unreal Engine 4 (Paperback, 1st ed.)
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VR Integrated Heritage Recreation - Using Blender and Unreal Engine 4 (Paperback, 1st ed.)
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Create assets for history-based games. This book covers the
fundamental principles required to understand and create
architectural visualizations of historical locations using digital
tools. You will explore aspects of 3D design visualization and VR
integration using industry-preferred software. Some of the most
popular video games in recent years have historical settings (Age
of Empires, Call of Duty, etc.). Creating these games requires
creating historically accurate game assets. You will use Blender to
create VR-ready assets by modeling and unwrapping them. And you
will use Substance Painter to texture the assets that you create.
You will also learn how to use the Quixel Megascans library to
acquire and implement physically accurate materials in the scenes.
Finally, you will import the assets into Unreal Engine 4 and
recreate a VR integrated heritage that can be explored in real
time. Using VR technology and game engines, you can digitally
recreate historical settings for games. What You Will Learn Create
high-quality, optimized models suitable for any 3D game engine
Master the techniques of texturing assets using Substance Painter
and Quixel Megascans Keep assets historically accurate Integrate
assets with the game engine Create visualizations with Unreal
Engine 4 Who Is This Book For Game developers with some experience
who are eager to get into VR-based games
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