0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Paperback, 1st ed.) Loot Price: R1,283
Discovery Miles 12 830
Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Paperback, 1st ed.): Adam Marrs, Peter...

Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Paperback, 1st ed.)

Adam Marrs, Peter Shirley, Ingo Wald

 (sign in to rate)
Loot Price R1,283 Discovery Miles 12 830 | Repayment Terms: R120 pm x 12*

Bookmark and Share

Expected to ship within 12 - 17 working days

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

General

Imprint: Apress
Country of origin: United States
Release date: August 2021
First published: 2021
Editors: Adam Marrs • Peter Shirley • Ingo Wald
Dimensions: 254 x 178 x 48mm (L x W x T)
Format: Paperback
Pages: 858
Edition: 1st ed.
ISBN-13: 978-1-4842-7187-2
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing > General
LSN: 1-4842-7187-4
Barcode: 9781484271872

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners