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Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Paperback, 1st ed.) Loot Price: R1,303
Discovery Miles 13 030
Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Paperback, 1st ed.): Adam Marrs, Peter...

Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Paperback, 1st ed.)

Adam Marrs, Peter Shirley, Ingo Wald

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Loot Price R1,303 Discovery Miles 13 030 | Repayment Terms: R122 pm x 12*

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This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

General

Imprint: Apress
Country of origin: United States
Release date: August 2021
First published: 2021
Editors: Adam Marrs • Peter Shirley • Ingo Wald
Dimensions: 254 x 178 x 48mm (L x W x T)
Format: Paperback
Pages: 858
Edition: 1st ed.
ISBN-13: 978-1-4842-7187-2
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing > General
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LSN: 1-4842-7187-4
Barcode: 9781484271872

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