Video games have been a central feature of the cultural landscape
for over twenty years and now rival older media like movies,
television, and music in popularity and cultural influence. Yet
there have been relatively few attempts to understand the video
game as an independent medium. Most such efforts focus on the
earliest generation of text-based adventures ("Zork, " for example)
and have little to say about such visually and conceptually
sophisticated games as "Final Fantasy X, Shenmue, Grand Theft Auto,
Halo, "and" The Sims, " in which players inhabit elaborately
detailed worlds and manipulate digital avatars with a vastOCoand in
some cases, almost unlimitedOCoarray of actions and choices.
In "Gaming," Alexander Galloway instead considers the video game as
a distinct cultural form that demands a new and unique interpretive
framework. Drawing on a wide range of disciplines, particularly
critical theory and media studies, he analyzes video games as
something to be played rather than as texts to be read, and traces
in five concise chapters how the OC algorithmic cultureOCO created
by video games intersects with theories of visuality, realism,
allegory, and the avant-garde. If photographs are images and films
are moving images, then, Galloway asserts, video games are best
defined as actions.
Using examples from more than fifty video games, Galloway
constructs a classification system of action in video games,
incorporating standard elements of gameplay as well as software
crashes, network lags, and the use of cheats and game hacks. In
subsequent chapters, he explores the overlap between the
conventions of film and video games, the political and cultural
implications of gaming practices, the visual environment of video
games, and the status of games as an emerging cultural form.
Together, these essays offer a new conception of gaming and, more
broadly, of electronic culture as a whole, one that celebrates and
does not lament the qualities of the digital age.
Alexander R. Galloway is assistant professor of culture and
communication at New York University and author of "Protocol: How
Control Exists after Decentralization.""
General
| Imprint: |
University of Minnesota Press
|
| Country of origin: |
United States |
| Series: |
Electronic Mediations |
| Release date: |
May 2006 |
| First published: |
May 2006 |
| Authors: |
Alexander R. Galloway
|
| Dimensions: |
216 x 138 x 13mm (L x W x T) |
| Format: |
Paperback
|
| Pages: |
160 |
| ISBN-13: |
978-0-8166-4851-1 |
| Categories: |
Books
Promotions
|
| LSN: |
0-8166-4851-4 |
| Barcode: |
9780816648511 |
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