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Blended Learning in Practice - A Guide for Practitioners and Researchers (Hardcover) Loot Price: R1,362
Discovery Miles 13 620
You Save: R160 (11%)
Blended Learning in Practice - A Guide for Practitioners and Researchers (Hardcover): Amanda G. Madden, Lauren Margulieux,...

Blended Learning in Practice - A Guide for Practitioners and Researchers (Hardcover)

Amanda G. Madden, Lauren Margulieux, Robert S. Kadel, Ashok K. Goel; Foreword by Richard A. DeMillo; Contributions by Amanda G. Madden, Lauren Margulieux, Robert S. Kadel, Ashok K. Goel, Bonnie Ferri

Series: The MIT Press

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List price R1,522 Loot Price R1,362 Discovery Miles 13 620 | Repayment Terms: R128 pm x 12* You Save R160 (11%)

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A guide to both theory and practice of blended learning offering rigorous research, case studies, and methods for the assessment of educational effectiveness. Blended learning combines traditional in-person learning with technology-enabled education. Its pedagogical aim is to merge the scale, asynchrony, and flexibility of online learning with the benefits of the traditional classroom-content-rich instruction and the development of learning relationships. This book offers a guide to both theory and practice of blended learning, offering rigorous research, case studies, and methods for the assessment of educational effectiveness. The contributors to this volume adopt a range of approaches to blended learning and different models of implementation and offer guidelines for both researchers and instructors, considering such issues as research design and data collection. In these courses, instructors addressed problems they had noted in traditional classrooms, attempting to enhance student engagement, include more active learning strategies, approximate real-world problem solving, and reach non-majors. The volume offers a cross-section of approaches from one institution, Georgia Tech, to provide both depth and breadth. It examines the methodologies of implementation in a variety of courses, ranging from a first-year composition class that incorporated the video game Assassin's Creed II to a research methods class for psychology and computer science students. Blended Learning will be an essential resource for educators, researchers, administrators, and policy makers. Contributors Joe Bankoff, Paula Braun, Mark Braunstein, Marion L. Brittain, Timothy G. Buchman, Rebecca E. Burnett, Aldo A. Ferri, Bonnie Ferri, Andy Frazee, Mohammed M. Ghassemi, Ashok K. Goel, Alyson B. Goodman, Joyelle Harris, Cheryl Hiddleson, David Joyner, Robert S. Kadel, Kenneth J. Knoespel, Joe Le Doux, Amanda G. Madden, Lauren Margulieux, Olga Menagarishvili, Shamim Nemati, Vjollca Sadiraj, Donald Webster

General

Imprint: MIT Press
Country of origin: United States
Series: The MIT Press
Release date: April 2019
First published: 2019
Editors: Amanda G. Madden • Lauren Margulieux • Robert S. Kadel • Ashok K. Goel
Foreword by: Richard A. DeMillo
Contributors: Amanda G. Madden • Lauren Margulieux • Robert S. Kadel • Ashok K. Goel • Bonnie Ferri (Vice Provost for Graduate Education and Faculty Development)
Dimensions: 229 x 152 x 27mm (L x W x T)
Format: Hardcover - Cloth over boards
Pages: 416
ISBN-13: 978-0-262-03947-5
Categories: Books > Social sciences > Education > Organization & management of education > General
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LSN: 0-262-03947-8
Barcode: 9780262039475

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