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Literature, Videogames and Learning (Paperback)
Loot Price: R1,130
Discovery Miles 11 300
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Literature, Videogames and Learning (Paperback)
Series: Literature and Education
Expected to ship within 12 - 17 working days
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This innovative book explores links between literature and
videogames, and how designing and playing games can transform our
understanding of literature. It shows how studying literature
through the lens of videogames can provide new insights into
narrative and creative engagement with the text. The book sets out
theories of narrative aesthetics and multimodality in literature
and videogames, alongside models of literacy needed for such
cultural and creative engagement. It goes on to examine game
adaptations of children's literature; and a series of videogames
made by students based on Beowulf and Macbeth. In each case, the
book considers ways in which the original text has been transformed
by the process of game design, and what fresh light this casts on
the literary narrative. It also considers what kind of learning,
creative production, and cultural engagement is apparent in the
game designs and emphasises the importance of treating games as a
narrative medium in their own right. With a unique approach to the
aesthetics of narrative in literature and videogames, the book will
be of great interest to researchers, academics, and post-graduate
students in the fields of literature, pedagogy, and game studies.
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