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Esports and the Media - Challenges and Expectations in a Multi-Screen Society (Hardcover) Loot Price: R1,500
Discovery Miles 15 000
Esports and the Media - Challenges and Expectations in a Multi-Screen Society (Hardcover): Angel Torres-Toukoumidis

Esports and the Media - Challenges and Expectations in a Multi-Screen Society (Hardcover)

Angel Torres-Toukoumidis

Series: Routledge Focus on Digital Media and Culture

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Loot Price R1,500 Discovery Miles 15 000 | Repayment Terms: R141 pm x 12*

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This book takes a multidisciplinary approach to the question of esports and their role in society A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture

General

Imprint: Taylor & Francis
Country of origin: United Kingdom
Series: Routledge Focus on Digital Media and Culture
Release date: July 2022
First published: 2022
Editors: Angel Torres-Toukoumidis
Dimensions: 216 x 138 x 16mm (L x W x T)
Format: Hardcover
Pages: 118
ISBN-13: 978-1-03-222265-3
Categories: Books > Arts & Architecture > The arts: general issues > General
Books > Reference & Interdisciplinary > Communication studies > Media studies
Books > Computing & IT > Internet > General
Books > Computing & IT > Applications of computing > Virtual reality
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LSN: 1-03-222265-4
Barcode: 9781032222653

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