The Legend of Zelda series is one of the most popular and
recognizable examples in videogames of what Tolkien referred to as
mythopoeia, or myth-making. In his essay On Fairy Stories and a
short poem entitled Mythopoeia, Tolkien makes the case that the
fairy tale aesthetic is simply a more intimate version of the same
principle underlying the great myths: the human desire to make
meaning out of the world. By using mythopoeia as a touchstone
concept, the essays in this volume explore how The Legend of Zelda
series turns the avatar, through which the player interacts with
the in-game world, into a player-character symbiote wherein the
individual both enacts and observes the process of integrating
worldbuilding with storytelling. Twelve essays explore Zelda's
mythmaking from the standpoints of literary criticism, videogame
theory, musicology, ecocriticism, pedagogy, and more.
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