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Beginning Unity Editor Scripting - Create and Publish Your Game Tools (Paperback, 1st ed.)
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Beginning Unity Editor Scripting - Create and Publish Your Game Tools (Paperback, 1st ed.)
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Learn about editor scripting in Unity, including different possible
methods of editor customization to fit your custom game workflow or
even to create assets that could be published on the Asset Store to
earn a passive income. The knowledge of editor scripting, although
rarely covered in books, gives a game developer insight into how
things work in Unity under the hood, which you can leverage to
create custom tools that empower your unique game idea. This book
starts with the very basics of editor scripting in Unity, such as
using built-in attributes to customize your component's editor and
creating custom editors and windows with IMGUI and UI Toolkit.
Next, we move to a general use case example by creating an object
spawner EditorTool for the scene view. Later, we dive straight to
in-depth stats and detailed case studies of two Unity assets:
ProArray and Rhythm Game Starter. Here you'll get more context on
how editor scripting is used in published assets. You will also
learn how to set up a better workflow for editor scripting, asset
publishing, maintenance, and iterative updates. You will leverage
the power of modern web technology to build a documentation site
with GitBook and DocFX. Finally, you will see some tips and tricks
for automating asset versioning and changelogs. What You Will Learn
Get started with Editor scripting in Unity Work with advanced
editor topics such as custom EditorWindows and EditorTool Structure
your C# code with namespaces and asmdef Use IMGUI and UI Toolkit
for creating editor GUIs Master packaging and selling your own
editor tools Set up a better workflow for asset publishing,
maintenance, and iterative updates Who This Book Is For Readers who
want to learn about editor scripting to improve their
game-development process and create tools for themselves. Moderate
experience with C# and a fundamental knowledge of Unity is
expected.
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