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Makerspace and Collaborative Technologies - A LITA Guide (Hardcover)
Loot Price: R1,863
Discovery Miles 18 630
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Makerspace and Collaborative Technologies - A LITA Guide (Hardcover)
Series: LITA Guides
Expected to ship within 12 - 17 working days
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So, what are library patrons doing with makerspaces and other
innovative technology? This book explores how patrons are using
innovative technologies utilizing real-life case studies from a
variety of academic institutions. Authors were selected based on
the technology provided and their expertise in establishing and
marketing this technology. Readers will discover: -which pieces of
technology get the most use -if patrons tend to use the tech for
class assignments or leisure activities -the importance of working
with faculty to increase use -unusual collaboration opportunities
-examples of libraries nimbly expanding their spaces to include
tech students need -unique ways patrons employ the technology -best
practices for designing collaborative creative spaces Technologies
discussed include: -Microsoft Hololens -virtual reality and
augmented reality systems and support tools -3D modeling and
printing -makerspace additions beyond the usual -instructional
technologies used by patrons -video production and editing
equipment -tool library -technology lending programs (what students
want!) Dive in to explore the uncharted seas of which technologies
patrons are using, how they are using them, and the purposes of
use. As added bonuses, authors include best practices on designing
space, marketing the technology, and collaborating to enhance the
use. While authors do not go into any depth on the workings of the
technology, there are other supplementary books which will cover
this area. Makerspace and Collaborative Technologies specifically
looks at how and why patrons are using library-provided creative
technologies. Library staff who work with creative technologies in
any way, shape, or form will find this book useful. With the
valuable information contained in this guide, libraries can reach
their users and create spaces and interactions that keep them
coming back.
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