""Economics and social conflict"" eventually brings to life the
classic thought experiment of a natural state. Examining the
behavior of almost 400.000 people living in the virtual anarchy of
the online computer game "EVE Online," it highlights the economic
aspects of these people's 'evil" behavior. The social conflict the
players are engaging in is characterized by non-instrumental
violence, a phenomenon that has not been in the focus of economic
research yet.
The book shows that evil actions seemingly motivated by a "taste
for harming" are of high relevance for the performance of the
online economy and that the commonly held belief that social rules
that foster conflict will be overcome eventually might be too
optimistic.
By drawing on the server data, the book conducts highly
controllable field work. In an environment that feels natural for
the players, one can directly observe all of their actions and does
not have to rely on the biased stories perpetrators and victims
tell.
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