Great Games and Amazing Animation encourages readers to imagine and
design their own computer games, including mazes, Pong and Space
Invaders! It will take them through all of the creative steps
involved, from initial idea to designing characters and learning
the types of code that are used to bring these games to life.
Features give practical activities for readers to try. These 'try
at home' examples help reinforce learning and are not linked to
specific software or operating systems. Real-world anecdotes from
the world of information technology look at the forerunners of
digital technology that have paved the way for animators and games
developers today. Provides support to many teachers who are not
subject specialists in this area and who can use this book for
ideas, inspiration and materials. The book doesn't rely on a
particular software/OS. Other titles in the Get Ahead in Computing
series: Amazing Applications & Perfect Programs; Awesome
Algorithms & Creative Coding; Computing and Coding in the Real
World; Super Social Media and Awesome Online Safety; The Science of
Computers; Web Page Design
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