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Unreal for Mobile and Standalone VR - Create Professional VR Apps Without Coding (Paperback, 1st ed.)
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Unreal for Mobile and Standalone VR - Create Professional VR Apps Without Coding (Paperback, 1st ed.)
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Apply the techniques needed to build VR applications for mobile and
standalone head-mounted displays (HMDs) using the Unreal Engine.
This book covers the entire VR ecosystem including production
tools, Unreal engine, workflows, performance and optimization, and
presents two fully-developed projects to reinforce what you've
learned. Media designers, CG artists and other creatives will be
able to take advantage of real-time engine techniques and
easy-to-learn visual scripting logic to turn their creations into
immersive and interactive VR worlds. Gear VR, the Oculus Go and
other Android based VR HMDs are becoming exciting new platforms for
immersive business presentations, entertainment and educational
solutions. The Unreal engine, one of the world's most powerful and
popular game engines, is now free to use and has become
increasingly popular for real-time visualizations and enterprise
solutions in recent years. With Unreal's powerful blueprint visual
scripting system, non-coders can now design blueprints in Unreal,
unlock the power of rapid prototyping, and create complex
interactions without a line of code. Get your copy of Unreal for
Mobile and Standalone VR today and begin using this powerful
tool-set to create high-end VR apps for a wide range of
applications from games, B2B, to education. What You'll Learn
Explore the VR ecosystem, including history, recent trends and
future outlook Review tool set, graphics and animation pipeline
(Blender, Zbrush, Substance Painter and others) Examine graphics
optimization techniques Set up a project and the target platform
Design interaction with Unreal blueprints Deployments, testing,
further optimization Who This Book Is For Multimedia designers, CG
artists, producers, app developers. No coding experience is
required.
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