For some time now, I have felt that the time is right to write a
book about Computer Chess. Ever since the first attempts at chess
pro gramming were made, some twenty five years ago, interest in the
subject ha"s grown from year to year. During the late 1950s the
subject was first brought to the attention of the public by an
article in Scient(fic American, and less than a decade later a
chess program was competing in a tournament with humans. More
recently, there have been tournaments in which the only
participants were computer programs. and when the first World
Computer Championship was held in Stockholm in 1974 the event was
an outstanding success. Laymen often doubt the value of investing
in a subject so esoteric as computer chess, but there is definitely
considerable benefit to be gained from a study of the automisation
of chess and other intellectual games. If it proves possible to
play such games well by computer, then the techniques employed to
analyse and assess future positions in these games will also be
useful in other problems in long-range planning. I have tried to
make this book both interesting and instructive. Those who
understand anything at all about chess but who have no knowledge of
computers, will be able to follow my description of how computers
play chess. Those with a knowledge of both areas will still find
much to interest them."
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