This book represents an introduction to 2D games using Flash
ActionScript 3.0 as a platform. It approaches the field in a
progressive way, classifying games in categories based on essential
features and difficulty. It combines discussions on practical games
and implementation details with topics pertaining to games theory.
Our intention is to familiarize the reader with a set of games with
enough variety to provide a solid background for approaching any
other 2D game with ease.
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