In December 1993, gaming changed forever. id Software's seminal
shooter "DOOM" was released, and it shook the foundations of the
medium. Daniel Pinchbeck brings together the complete story of
"DOOM" for the first time.
This book takes a look at the early days of first-person gaming
and the video game studio system. It discusses the prototypes and
the groundbreaking technology that drove the game forward and
offers a detailed analysis of gameplay and level design. Pinchbeck
also examines "DOOM"'s contributions to wider gaming culture, such
as online multiplay and the modding community, and the first-person
gaming genre, focusing on "DOOM"'s status as a foundational title
and the development of the genre since 1993. Pinchbeck draws
extensively from primary data: from the game itself, from the
massive fan culture surrounding the title, and from interviews with
the developers who made it. This book is not only the definitive
work on "DOOM" but a snapshot of a period of gaming history, a
manifesto for a development ethos, and a celebration of game
culture at its best.
General
Imprint: |
The University of Michigan Press
|
Country of origin: |
United States |
Release date: |
June 2013 |
First published: |
June 2013 |
Authors: |
Daniel Pinchbeck
|
Dimensions: |
229 x 152 x 19mm (L x W x T) |
Format: |
Hardcover - Cloth over boards
|
Pages: |
224 |
Edition: |
New |
ISBN-13: |
978-0-472-07191-3 |
Categories: |
Books >
Computing & IT >
Computer software packages >
Computer games
|
LSN: |
0-472-07191-2 |
Barcode: |
9780472071913 |
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