Around the world, millions of people hijack cars in Grand Theft
Auto, role play fantastical heroes in World of WarCraft, and crush
candy on phones as small as wallets yet nearly as powerful as
desktop computers. But long before video games became a
multi-billion-dollar industry, two hackers invented the Apple II, a
PC that contained less memory than the average Microsoft Word
document and bowled over consumers by displaying four colors at
once. Some users tapped its resources to design productivity
software. Others devised some of the most influential games of all
time. From the perils along the Oregon Trail and the exploits of
Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of
Persia's trap-filled labyrinth, Break Out recounts the making of
some of the Apple II's most iconic games, illustrates how they
informed the games we play today, and tells the stories of the
pioneers who made them.
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