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Projecting a Camera - Language-Games in Film Theory (Hardcover)
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Projecting a Camera - Language-Games in Film Theory (Hardcover)
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In "Projecting a Camera," film theorist Edward Branigan offers a
groundbreaking approach to understanding film theory. Why, for
example, does a camera move? What does a camera "know"? (And when
does it know it?) What is the camera's relation to the subject
during long static shots? What happens when the screen is blank?
Through a wide-ranging engagement with Wittgenstein and theorists
of film, he offers one of the most fully developed understandings
of the ways in which the camera operates in film.
With its thorough grounding in the philosophy of spectatorship and
narrative, "Projecting a Camera "takes the study of film to a new
level. With the care and precision that he brought to "Narrative
Comprehension and Film," Edward Branigan maps the ways in which we
must understand the role of the camera, the meaning of the frame,
the role of the spectator, and other key components of
film-viewing. By analyzing how we think, discuss, and marvel about
the films we see, "Projecting a Camera," offers insights rich in
implications for our understanding of film and film studies.
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