Data structures and tools from computational geometry help to solve
problems in computer graphics; these methods have been widely
adopted by the computer graphics community yielding elegant and
efficient algorithms. This book focuses on algorithms and data
structures that have proven to be versatile, efficient,
fundamental, and easy to implement. The book familiarizes students,
as well as practitioners in the field of computer graphics, with a
wide range of data structures. The authors describe each data
structure in detail, highlight fundamental properties, and present
algorithms based on the data structure. A number of recent
representative and useful algorithms from computer graphics are
described in detail, illuminating the utilization of the data
structure in a creative way.
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