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Blender 3D Cookbook (Paperback)
Loot Price: R1,689
Discovery Miles 16 890
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Blender 3D Cookbook (Paperback)
Expected to ship within 10 - 15 working days
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About This Book Establish the basic shape of a character with the
help of templates, and complete it by using different Blender tools
Gain an understanding of how to create and assign materials
automatically, working in both the Blender Internal engine as well
as in Cycles Familiarize yourself with the processes involved in
rigging, skinning, and finally animating the basic walk-cycle of
the character Who This Book Is ForThis book is aimed at the
professionals that already have good 3D CGI experience with
commercial packages and have now decided to try the open source
Blender and want to experiment with something more complex than the
average tutorials on the web. However, it's also aimed at the
intermediate Blender users who simply want to go some steps
further. It's taken for granted that you already know how to move
inside the Blender interface, that you already have 3D modeling
knowledge, and also that of basic 3D modeling and rendering
concepts, for example, edge-loops, n-gons, or samples. In any case,
it's also possible for a keen beginner to follow this book, by
combining it with the manual on the BlenderWiki or preceding it
with a basic Blender UI tutorial on the web. The keyboard/mouse
shortcuts for the operations in the recipes are, at least in all
the more relevant cases, indicated in brackets. What You Will Learn
Create a basic mesh depicting the character's overall shape and
mood in a few simple steps Use your sculpting skills to carve the
character features from the mesh Find the best possible flow for
your edge-loops to enhance the character features and for the best
possible range of deformation Paint your character to enhance the
surface's details Mix both the Blender Internal and Cycles
rendering engines in order to render materials as quickly as
possible In DetailThis book will take you on a journey to
understand the workflow normally used to create characters, from
the modeling to the rendering stages using the tools of the last
official release of Blender exclusively. This book helps you create
a character mesh and sculpt features, using tools and techniques
such as the Skin modifier and polygon merging. You will also get a
detailed, step-by-step overview of how to rig and skin your
character for animation, how to paint textures and create shaders,
and how to perform rendering and compositing. With the help of this
book, you will be making production-quality 3D models and
characters quickly and efficiently, which will be ready to be added
to your very own animated feature or game.
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