Games Programming has been written for the personal computer owner
who is setting out to write fams programs. It charts the territory
which lies beyond the simplistic arcade game and which leads to the
more intellectually exciting game moderators and learning programs.
This is not another book of program listings, nor does it present
game algorithms in isolation from the computer methods which make
them work. The aim is to equip the reader with an awareness of
modern techniques of structured programming, a robust attitude to
computer languages, and a source of valuable 'know how'.
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