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Real-Time 3D Graphics with WebGL 2 - Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition (Paperback, 2nd Revised edition)
Loot Price: R1,332
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Real-Time 3D Graphics with WebGL 2 - Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition (Paperback, 2nd Revised edition)
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A comprehensive guide with 80+ examples on 3D programming in WebGL
2, covering computer graphics topics such as rendering, 3D math,
camera, and more Key Features Create visually stunning,
high-performance 3D applications for the web with WebGL 2 A
complete course on 3D computer graphics: rendering, 3D math,
lighting, cameras, and more Unlock a variety of new and advanced
features offered in WebGL 2 Book DescriptionAs highly interactive
applications have become an increasingly important part of the user
experience, WebGL is a unique and cutting-edge technology that
brings hardware-accelerated 3D graphics to the web. Packed with 80+
examples, this book guides readers through the landscape of
real-time computer graphics using WebGL 2. Each chapter covers
foundational concepts in 3D graphics programming with various
implementations. Topics are always associated with exercises for a
hands-on approach to learning. This book presents a clear roadmap
to learning real-time 3D computer graphics with WebGL 2. Each
chapter starts with a summary of the learning goals for the
chapter, followed by a detailed description of each topic. The book
offers example-rich, up-to-date introductions to a wide range of
essential 3D computer graphics topics, including rendering, colors,
textures, transformations, framebuffers, lights, surfaces,
blending, geometry construction, advanced techniques, and more.
With each chapter, you will "level up" your 3D graphics programming
skills. This book will become your trustworthy companion in
developing highly interactive 3D web applications with WebGL and
JavaScript. What you will learn Understand the rendering pipeline
provided in WebGL Build and render 3D objects with WebGL Develop
lights using shaders, 3D math, and the physics of light reflection
Create a camera and use it to navigate a 3D scene Use texturing,
lighting, and shading techniques to render realistic 3D scenes
Implement object selection and interaction in a 3D scene Cover
advanced techniques for creating immersive and compelling scenes
Learn new and advanced features offered in WebGL 2 Who this book is
forThis book is intended for developers who are interested in
building highly interactive 3D applications for the web. A basic
understanding of JavaScript is necessary; no prior computer
graphics or WebGL knowledge is required.
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