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Genetic Algorithms and Machine Learning for Programmers (Paperback)
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Genetic Algorithms and Machine Learning for Programmers (Paperback)
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Self-driving cars, natural language recognition, and online
recommendation engines are all possible thanks to Machine Learning.
Now you can create your own genetic algorithms, nature-inspired
swarms, Monte Carlo simulations, cellular automata, and clusters.
Learn how to test your ML code and dive into even more advanced
topics. If you are a beginner-to-intermediate programmer keen to
understand machine learning, this book is for you. Discover machine
learning algorithms using a handful of self-contained recipes.
Build a repertoire of algorithms, discovering terms and approaches
that apply generally. Bake intelligence into your algorithms,
guiding them to discover good solutions to problems. In this book,
you will: Use heuristics and design fitness functions. Build
genetic algorithms. Make nature-inspired swarms with ants, bees and
particles. Create Monte Carlo simulations. Investigate cellular
automata. Find minima and maxima, using hill climbing and simulated
annealing. Try selection methods, including tournament and roulette
wheels. Learn about heuristics, fitness functions, metrics, and
clusters. Test your code and get inspired to try new problems. Work
through scenarios to code your way out of a paper bag; an important
skill for any competent programmer. See how the algorithms explore
and learn by creating visualizations of each problem. Get inspired
to design your own machine learning projects and become familiar
with the jargon. What You Need: Code in C++ (>= C++11), Python
(2.x or 3.x) and JavaScript (using the HTML5 canvas). Also uses
matplotlib and some open source libraries, including SFML, Catch
and Cosmic-Ray. These plotting and testing libraries are not
required but their use will give you a fuller experience. Armed
with just a text editor and compiler/interpreter for your language
of choice you can still code along from the general algorithm
descriptions.
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