Research on multi-agent systems has provided a promising
technology for implementing cognitive intelligent non-playing
characters. However, the technologies used in game engines and
multi-agent platforms are not readily compatible due to some
inherent differences in concerns. Where game engines focus on
real-time aspects and thus propagate efficiency and central
control, multi-agent platforms assume autonomy of the agents.
Increased autonomy and intelligence may offer benefits for a more
compelling gameplay and may even be necessary for serious games.
However, problems occur when current game design techniques are
used to incorporate state-of-the-art multi-agent system technology.
A very similar argument can be given for agent-based (social)
simulation.
This volume contains the papers presented at AGS 2009, the First
International Workshop on Agents for Games and Simulations, held in
Budapest on May 11, 2009. The focus of the workshop was on the
particular challenges facing those using agent technology for games
and simulations, with topics covering the technical, conceptual and
design aspects of the field.
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