This volume explains how advances in computer technology will
augment communication in person-to-person, organizational, and
educational settings. It describes the convergence of virtual
reality and group decision support, and how these will serve
educational and organizational effectiveness. Contributors--experts
from business and academia--examine what the
computing/communications world will look like in the near future,
what the specific needs of various industries will be, and how
innovations will fit into organizations and society.
These three topics are addressed with attention to the following
questions: What will be the size of initial and future markets for
advanced computer and communications technology? What will be the
future computing environment in manufacturing operations, in the
executive suite, in the office, in the field and on the road, at
the point of service, for the computer-integrated enterprise, at
home, in the school, and in the global marketplace?
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