Video gaming is economically, educationally, culturally,
socially and theoretically important, and has, in a relatively
short period of time, firmly cemented its place within contemporary
life. It is fair to say, however, that the majority of research to
date has focused most specifically on either the video games
themselves, or the direct engagement of gamers with a specific
piece of game technology.
In contrast, Video Gamers is the first book to explicitly and
comprehensively address how digital games are experienced and
engaged with in the everyday lives, social networks and consumer
patterns of those who play them. In doing so, the book provides a
key introduction to the study of gamers and the games they play,
whilst also reflecting on the current debates and literatures
surrounding gaming practices.
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