The book aims at discussing the promises and the challenges behind
the use of gamification in public governance, both at the national
and supranational levels. In the first part it will review the
landscape of gamification, take a brief look at its history,
provide definitions and examples of its application within the
private and public sectors (at the national level), and introduce
the readers to a number of problems linked with the use of
gamification (with no aim at being comprehensive). The second part
of the proposed book will shift the focus from the descriptive to
the problematic analysis of gamification in governance. Building on
previous parts, the third section of the proposed book will venture
beyond the empirical analysis and will address the impact of
gamification strategies on participatory democracy in the national
and supranational legal spaces.
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