0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Introduction to Blender 3.0 - Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender (Paperback, 1st ed.) Loot Price: R1,476
Discovery Miles 14 760
Introduction to Blender 3.0 - Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and...

Introduction to Blender 3.0 - Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender (Paperback, 1st ed.)

Gianpiero Moioli

 (sign in to rate)
Loot Price R1,476 Discovery Miles 14 760 | Repayment Terms: R138 pm x 12*

Bookmark and Share

Expected to ship within 12 - 19 working days

Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn Create objects and architectural buildings with different techniques of 3D modeling Master creating an environment for your objects and how to light them Determine how to create node materials and assign them to your Blender objects Pick up UV unwrapping and texture painting Get closer to painting and drawing in Blender Render your scenes and create stunning videos Who This Book Is For Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.

General

Imprint: Apress
Country of origin: United States
Release date: March 2022
First published: 2022
Authors: Gianpiero Moioli
Dimensions: 254 x 178 x 31mm (L x W x T)
Format: Paperback
Pages: 466
Edition: 1st ed.
ISBN-13: 978-1-4842-7953-3
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Applications of computing > Image processing > General
Promotions
LSN: 1-4842-7953-0
Barcode: 9781484279533

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,757 Discovery Miles 27 570
Introducing Delphi Programming - Theory…
John Barrow, Linda Miller, … Paperback  (1)
R863 Discovery Miles 8 630
C++ Programming - Program Design…
D. Malik Paperback R1,728 R1,596 Discovery Miles 15 960
Program Construction - Calculating…
Roland Backhouse Paperback R2,800 Discovery Miles 28 000
Programming Logic & Design…
Joyce Farrell Paperback R1,304 R1,212 Discovery Miles 12 120
Sams Teach Yourself: Beginning…
Greg Perry, Dean Miller Paperback R619 Discovery Miles 6 190
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,954 Discovery Miles 19 540
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500
Data Abstraction and Problem Solving…
Janet Prichard, Frank Carrano Paperback R2,468 Discovery Miles 24 680
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,736 Discovery Miles 17 360
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,510 Discovery Miles 25 100
Object-Oriented Game Development
Julian Gold Paperback R2,292 R1,812 Discovery Miles 18 120

See more

Partners