Have you ever wondered where inventors get some of their ideas?
This answer may surprise you: sometimes the inspiration comes from
plants! Learn how some tiny plants have made a huge difference in
the world. Created in collaboration with the Smithsonian
Institution, this STEAM book will ignite a curiosity about STEAM
topics through real-world examples. It features a hands-on STEAM
challenge that is perfect for makerspaces and that guides students
step-by-step through the engineering design process. Make STEAM
career connections with career advice from Smithsonian employees
working in STEAM fields. Ideal for school reports and projects,
this informational text will appeal to reluctant readers and ages
6-8.
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