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Get in the Game: HOW TO LEVEL UP YOUR BUSINESS wit h GAMING, ESPORTS, AND EMERGING TECHNOLOGIES Esports Market (Hardcover)
Loot Price: R515
Discovery Miles 5 150
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Get in the Game: HOW TO LEVEL UP YOUR BUSINESS wit h GAMING, ESPORTS, AND EMERGING TECHNOLOGIES Esports Market (Hardcover)
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Loot Price R515
Discovery Miles 5 150
Expected to ship within 12 - 17 working days
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An essential guide for marketers and execs wishing to integrate
their brands with modern games and esports In Get in the Game: How
to Level Up Your Business with Gaming, Esports, and Emerging
Technologies, decorated gaming and social media research and
marketing executive Jonathan Stringfield delivers a roadmap to
understanding and navigating marketing and business integrations
into the gaming ecosystem: who plays games (and why), how modern
games are created and oriented around the world of esports, and
where brands can get involved with modern games. This book explains
the breadth and depth of the gaming audience, describing the
rapidly changing demographics of modern games and the various
motivations gamers have for playing games. It also unpacks the
history of gaming and how it has impacted the creative processes
and output from the industry. Finally, it offers a practical guide
for brands wishing to integrate themselves into new gaming
environments, with an emphasis on maximizing success for marketers,
developers, content creators, and fans. Get in the Game provides: A
thorough introduction to why marketers and executives must pay
closer attention to gaming, as well as existing roadblocks to
understanding the gaming industry Comprehensive explorations of the
psychology and motivations of gaming, and implications towards
messaging and brand safety. Practical discussions of gaming as a
competitive platform or streaming viewing experience. In-depth
examinations of gaming ad placements, deep marketing integrations
between companies and games, and future directions for the industry
and how it relates to the emergence of the metaverse. Perfect for
marketing strategists, brand managers, and Chief Marketing
Officers, Get in the Game will also earn a place in the libraries
of executives seeking to connect with the misunderstood yet largest
segment in consumer entertainment.
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