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Knowledge-Free and Learning-Based Methods in Intelligent Game Playing (Hardcover, 2010 ed.)
Loot Price: R3,028
Discovery Miles 30 280
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Knowledge-Free and Learning-Based Methods in Intelligent Game Playing (Hardcover, 2010 ed.)
Series: Studies in Computational Intelligence, 276
Expected to ship within 10 - 15 working days
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Humans and machines are very di?erent in their approaches to game
pl- ing. Humans use intuition, perception mechanisms, selective
search, creat- ity, abstraction, heuristic abilities and other
cognitive skills to compensate their (comparably) slow information
processing speed, relatively low m- ory capacity, and limited
search abilities. Machines, on the other hand, are extremely fast
and infallible in calculations, capable of e?ective brute-for- type
search, use "unlimited" memory resources, but at the same time are
poor at using reasoning-based approaches and abstraction-based
methods. The above major discrepancies in the human and machine
problem solving methods underlined the development of traditional
machine game playing as being focused mainly on engineering
advances rather than cognitive or psychological developments. In
other words, as described by Winkler and F] urnkranz 347, 348] with
respect to chess, human and machine axes of game playing
development are perpendicular, but the most interesting, most
promising, and probably also most di?cult research area lies on the
junction between human-compatible knowledge and machine compatible
processing.I undoubtedly share this point of view and strongly
believe that the future of machine game playing lies in
implementation of human-type abilities (- straction, intuition,
creativity, selectiveattention, andother)whilestilltaking advantage
of intrinsic machine skills.
Thebookisfocusedonthedevelopmentsandprospectivechallengingpr- lems
in the area of mind gameplaying (i.e. playinggames that require
mental skills) using Computational Intelligence (CI) methods,
mainly neural n- works, genetic/evolutionary programming and
reinforcement learning."
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