Despite record sales and an ever-growing global industry, the
simple fact is that videogames are disappearing.
Most obviously, the physical deterioration of discs, cartridges,
consoles and controllers means that the data and devices will
crumble to dust and eventually will be lost forever. However, there
is more to the disappearance of videogames than plastic corrosion
and bit rot. Best Before examines how the videogames industry's
retail, publishing, technology design, advertising and marketing
practices actively produce obsolescence, wearing out and retiring
old games to make way for the always new, just out of reach,
'coming soon' title and 'next generation' platform.
Set against the context of material deterioration and the
discursive production of obsolescence, Best Before examines the
conceptual and practical challenges faced within the nascent field
of game preservation. Understanding videogames as rich, complex and
mutable texts and experiences that are supported and sustained by
cultures of gameplay and fandom, Best Before considers how - and
even whether - we might preserve and present games for future
generations.
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