Playing with Videogames documents the richly productive, playful
and social cultures of videogaming that support, surround and
sustain this most important of digital media forms and yet which
remain largely invisible within existing studies.
James Newman details the rich array of activities that surround
game-playing, charting the vibrant and productive practices of the
vast number of videogame players and the extensive 'shadow' economy
of walkthroughs, FAQs, art, narratives, online discussion boards
and fan games, as well as the cultures of cheating, copying and
piracy that have emerged.
Playing with Videogames offers the reader a comprehensive
understanding of the meanings of videogames and videogaming within
the contemporary media environment.
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