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Principles Of Game Audio And Sound Design - Sound Design and Audio Implementation for Interactive and Immersive Media (Paperback) Loot Price: R769
Discovery Miles 7 690
Principles Of Game Audio And Sound Design - Sound Design and Audio Implementation for Interactive and Immersive Media...

Principles Of Game Audio And Sound Design - Sound Design and Audio Implementation for Interactive and Immersive Media (Paperback)

Jean-Luc Sinclair

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Loot Price R769 Discovery Miles 7 690 | Repayment Terms: R72 pm x 12*

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Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

General

Imprint: Taylor & Francis
Country of origin: United Kingdom
Release date: February 2019
Authors: Jean-Luc Sinclair
Dimensions: 246 x 174 x 18mm (L x W x T)
Format: Paperback
Pages: 296
ISBN-13: 978-1-138-73897-3
Categories: Books > Computing & IT > Applications of computing > Image processing > Computer animation
Books > Computing & IT > Applications of computing > Audio processing > General
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Books > Promotion > JB Academic
LSN: 1-138-73897-2
Barcode: 9781138738973

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