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Building Virtual Reality with Unity and SteamVR (Hardcover, 2nd edition)
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Building Virtual Reality with Unity and SteamVR (Hardcover, 2nd edition)
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Building Virtual Reality with Unity and Steam VR takes a hands-on
approach to getting up and running with virtual reality using the
Unity game engine. By utilizing the free SteamVR 2.x libraries,
this book and its example code are compatible with the main virtual
reality (VR) head-mounted displays currently available. This book
also looks at some of the main issues surrounding virtual reality,
such as motion sickness and performance issues, providing practical
ways to reduce their impact to make better VR experiences. Key
Features: Discusses some of the key issues facing virtual reality
and provides helpful tips for making better VR experiences
Practical examples geared to work with any headset compatible with
SteamVR, including Oculus Rift, HTC Vive, and Valve Index Uses the
SteamVR Interaction system for interactions such as picking up and
throwing objects, operating user interfaces and capturing input
events for your own scripts Explore advanced spatialized audio with
Steam Audio. Discover how to build user interfaces for virtual
reality, as well as discussing some best practices for VR-based
user interface design Written by a games industry veteran with a
proven track record, having worked for IBM Research in educational
VR research projects and having made and launched VR experiences.
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