An exploration of why we play video games despite the fact that we
are almost certain to feel unhappy when we fail at them. We may
think of video games as being "fun," but in The Art of Failure,
Jesper Juul claims that this is almost entirely mistaken. When we
play video games, our facial expressions are rarely those of
happiness or bliss. Instead, we frown, grimace, and shout in
frustration as we lose, or die, or fail to advance to the next
level. Humans may have a fundamental desire to succeed and feel
competent, but game players choose to engage in an activity in
which they are nearly certain to fail and feel incompetent. So why
do we play video games even though they make us unhappy? Juul
examines this paradox. In video games, as in tragic works of art,
literature, theater, and cinema, it seems that we want to
experience unpleasantness even if we also dislike it. Reader or
audience reaction to tragedy is often explained as catharsis, as a
purging of negative emotions. But, Juul points out, this doesn't
seem to be the case for video game players. Games do not purge us
of unpleasant emotions; they produce them in the first place. What,
then, does failure in video game playing do? Juul argues that
failure in a game is unique in that when you fail in a game, you
(not a character) are in some way inadequate. Yet games also
motivate us to play more, in order to escape that inadequacy, and
the feeling of escaping failure (often by improving skills) is a
central enjoyment of games. Games, writes Juul, are the art of
failure: the singular art form that sets us up for failure and
allows us to experience it and experiment with it. The Art of
Failure is essential reading for anyone interested in video games,
whether as entertainment, art, or education.
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