The field of sketch-based interfaces and modeling (SBIM) is
concerned with developing methods and techniques to enable users to
interact with a computer through sketching - a simple, yet highly
expressive medium. SBIM blends concepts from computer graphics,
human-computer interaction, artificial intelligence, and machine
learning. Recent improvements in hardware, coupled with new machine
learning techniques for more accurate recognition, and more robust
depth inferencing techniques for sketch-based modeling, have
resulted in an explosion of both sketch-based interfaces and
pen-based computing devices.
Presenting the first coherent, unified overview of SBIM, this
unique text/reference bridges the two complementary research areas
of user interaction (sketch-based interfaces), and graphical
modeling and construction (sketch-based modeling). The book
discusses the state of the art of this rapidly evolving field, with
contributions from an international selection of experts. Also
covered are sketch-based systems that allow the user to manipulate
and edit existing data - from text, images, 3D shapes, and video -
as opposed to modeling from scratch.
Topics and features: reviews pen/stylus interfaces to graphical
applications that avoid reliance on user interface modes; describes
systems for diagrammatic sketch recognition, mathematical
sketching, and sketch-based retrieval of vector drawings; examines
pen-based user interfaces for engineering and educational
applications; presents a set of techniques for sketch recognition
that rely strictly on spatial information; introduces the Teddy
system; a pioneering sketching interface for designing free-form 3D
models; investigates a range of advanced sketch-based systems for
modeling and designing 3D objects, including complex contours,
clothing, and hair-styles; explores methods for modeling from just
a single sketch or using only a few strokes.
This text is an essential resource for researchers,
practitioners and graduate students involved in human-factors and
user interfaces, interactive computer graphics, and intelligent
user interfaces and AI.
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