Books > Computing & IT > Computer communications & networking > Networking standards & protocols
|
Buy Now
Sketch-based Interfaces and Modeling (Paperback, 2011 ed.)
Loot Price: R4,263
Discovery Miles 42 630
|
|
Sketch-based Interfaces and Modeling (Paperback, 2011 ed.)
Expected to ship within 10 - 15 working days
|
The field of sketch-based interfaces and modeling (SBIM) is
concerned with developing methods and techniques to enable users to
interact with a computer through sketching - a simple, yet highly
expressive medium. SBIM blends concepts from computer graphics,
human-computer interaction, artificial intelligence, and machine
learning. Recent improvements in hardware, coupled with new machine
learning techniques for more accurate recognition, and more robust
depth inferencing techniques for sketch-based modeling, have
resulted in an explosion of both sketch-based interfaces and
pen-based computing devices. Presenting the first coherent, unified
overview of SBIM, this unique text/reference bridges the two
complementary research areas of user interaction (sketch-based
interfaces), and graphical modeling and construction (sketch-based
modeling). The book discusses the state of the art of this rapidly
evolving field, with contributions from an international selection
of experts. Also covered are sketch-based systems that allow the
user to manipulate and edit existing data - from text, images, 3D
shapes, and video - as opposed to modeling from scratch. Topics and
features: reviews pen/stylus interfaces to graphical applications
that avoid reliance on user interface modes; describes systems for
diagrammatic sketch recognition, mathematical sketching, and
sketch-based retrieval of vector drawings; examines pen-based user
interfaces for engineering and educational applications; presents a
set of techniques for sketch recognition that rely strictly on
spatial information; introduces the Teddy system; a pioneering
sketching interface for designing free-form 3D models; investigates
a range of advanced sketch-based systems for modeling and designing
3D objects, including complex contours, clothing, and hair-styles;
explores methods for modeling from just a single sketch or using
only a few strokes. This text is an essential resource for
researchers, practitioners and graduate students involved in
human-factors and user interfaces, interactive computer graphics,
and intelligent user interfaces and AI.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
|
Email address subscribed successfully.
A activation email has been sent to you.
Please click the link in that email to activate your subscription.