In 1984, Roberta Williams of Sierra On-Line designed King's Quest,
the world's first graphic adventure. A huge step beyond the
text-oriented games that preceded it, the genre took the world by
storm, and proved immensely popular with computers over the next
decade. A combination of storytelling and puzzle solving, they
provided the ability to explore a world and experience a narrative
without the need for twitchy reflexes demanded of arcade games.
This nearly comprehensive book includes reviews for over 250 games
from the golden age of the graphic adventure genre, running from
1984 to roughly 2000, focusing on promiminent publishers such as:
-LucasArts (Maniac Mansion, Monkey Island, Sam & Max, Grim
Fandango) -Sierra On-Line (King's Quest, Space Quest, Leisure Suit
Larry, Gabriel Knight) -Legend (Spellcasting, Eric the Unready,
Callahan's Crosstime Saloon) -And several other popular and
not-so-popular series and games (Zork, Myst, Broken Sword, The
Longest Journey, Simon the Sorcerer, The Last Express, and dozens
of others) -Also includes interviews with several adventure game
developers, including Al Lowe (creator of Leisure Suit Larry),
Corey Cole (creator of Quest for Glory), Bob Bates (founder of
Legend Entertainment) and Josh Mandel (writer and designer for
Sierra).
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