This is an example of an early professional counter insurgency game
written for the Pentagon to explore a rural insurgency through a
wargame. America was engaged in a strategic counter insurgency in
Vietnam. Every effort was being made to wage war more effectively
in the conflict. One of the tools applied was wargaming, such as
this game. The game has players representing all sides. The game
allowed the players to explore the asymmetrical conflict from a
different perspective, using the prism of wargaming. Agile was
played in key establishments and had some training value. One
success was pulling special forces soldiers away from their normal
military skills focussed training and asking them to actually
influence the hearts and minds of the people in the villages of
rural South Vietnam. This book includes after action reviews of 12
games. It also has examples of the American players committing
atrocities against the civilian population as an in-game strategy.
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