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Universal Subgoaling and Chunking - The Automatic Generation and Learning of Goal Hierarchies (Paperback, Softcover reprint of the original 1st ed. 1986)
Loot Price: R4,241
Discovery Miles 42 410
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Universal Subgoaling and Chunking - The Automatic Generation and Learning of Goal Hierarchies (Paperback, Softcover reprint of the original 1st ed. 1986)
Series: The Springer International Series in Engineering and Computer Science, 11
Expected to ship within 10 - 15 working days
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Rarely do research paths diverge and converge as neatly and
productively as the paths exemplified by the two efforts contained
in this book. The story behind these researches is worth
recounting. The story, as far as I'm concerned, starts back in the
Fall of1976, when John Laird and Paul Rosenbloom, as new graduate
students in computer science at Carnegie-Mellon University, joined
the Instructible Production System (IPS) project (Rychener, Forgy,
Langley, McDermott, Newell, Ramakrishna, 1977; Rychener &
Newell, 1978). In those days, production systems were either small
or special or both (Newell, 1973; Shortliffe, 1976). Mike Rychener
had just completed his thesis (Rychener, 1976), showing how
production systems could effectively and perspicuously program the
full array of artificial intelligence (AI) systems, by creating
versions of Studellt (done in an earlier study, Rychener 1975),
EPAM, GPS, King-Pawn-King endgames, a toy-blocks problem solver,
and a natural-language input system that connected to the
blocks-world system.
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