Computer Graphics: Theory and Practice provides complete and
integrated coverage of the subject, including geometric modeling,
graphics interface, and visualization. It focuses on conceptual
aspects of computer graphics, covering fundamental mathematical
models as well as the inherent problems encountered in the
implementation of the models. The approach assumes only a
fundamental knowledge of calculus and linear algebra and provides
the basis for an introductory course.
The text offers a global conceptual view of the field and an
understanding of its main problems. For each problem, solution
strategies are compared and presented in algorithmic form and
complete working implementations are provided in the C language.
The complete C source code for the implementation of all the
algorithms can be accessed from the book 's website. Together, the
book and electronic portion enable readers to understand and
practice with the basic techniques involved in the implementation
of a 3D graphics system.
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