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Introduction to Computer Graphics with OpenGL ES (Paperback)
Loot Price: R1,369
Discovery Miles 13 690
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Introduction to Computer Graphics with OpenGL ES (Paperback)
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OpenGL ES is the standard graphics API used for mobile and embedded
systems. Despite its widespread use, there is a lack of material
that addresses the balance of both theory and practice in OpenGL
ES. JungHyun Han's Introduction to Computer Graphics with OpenGL ES
achieves this perfect balance. Han's depiction of theory and
practice illustrates how 3D graphics fundamentals are implemented.
Theoretical or mathematical details around real-time graphics are
also presented in a way that allows readers to quickly move on to
practical programming. Additionally, this book presents OpenGL ES
and shader code on many topics. Industry professionals, as well as,
students in Computer Graphics and Game Programming courses will
find this book of importance. Key Features: Presents key graphics
algorithms that are commonly employed by state-of-the-art game
engines and 3D user interfaces Provides a hands-on look at
real-time graphics by illustrating OpenGL ES and shader code on
various topics Depicts troublesome concepts using elaborate 3D
illustrations so that they can be easily absorbed Includes problem
sets, solutions manual, and lecture notes for those wishing to use
this book as a course text.
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