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Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond (Paperback) Loot Price: R1,341
Discovery Miles 13 410
Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond (Paperback): Karen Schrier

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond (Paperback)

Karen Schrier

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Loot Price R1,341 Discovery Miles 13 410 | Repayment Terms: R126 pm x 12*

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Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

General

Imprint: Lulu.Com
Country of origin: United States
Release date: November 2019
Authors: Karen Schrier
Dimensions: 279 x 216 x 36mm (L x W x T)
Format: Paperback
Pages: 582
ISBN-13: 978-0-359-98401-5
Categories: Books > Social sciences > Education > General
LSN: 0-359-98401-0
Barcode: 9780359984015

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