In the many studies of games and young people's use of them,
little has been written about an overall "ecology" of gaming, game
design and play--mapping the ways that all the various elements,
from coding to social practices to aesthetics, coexist in the game
world. This volume looks at games as systems in which young users
participate, as gamers, producers, and learners. The Ecology of
Games (edited by Rules of Play author Katie Salen) aims to expand
upon and add nuance to the debate over the value of games--which so
far has been vociferous but overly polemical and surprisingly
shallow. Game play is credited with fostering new forms of social
organization and new ways of thinking and interacting; the
contributors work to situate this within a dynamic media ecology
that has the participatory nature of gaming at its core. They look
at the ways in which youth are empowered through their
participation in the creation, uptake, and revision of games;
emergent gaming literacies, including modding, world-building, and
learning how to navigate a complex system; and how games act as
points of departure for other forms of knowledge, literacy, and
social organization.ContributorsIan Bogost, Anna Everett, James
Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane
McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire,
Reed Stevens, S. Craig Watkins Katie Salen is a game designer and
interactive designer as well as Director of Graduate Studies in
Design and Technology, Parsons School of Design. With Eric
Zimmerman, she is the coauthor of Rules of Play (MIT Press, 2003)
and coeditor of The Game Design Reader (MIT Press, 2005).
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