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Real-Time Volume Graphics (Hardcover, New) Loot Price: R3,961
Discovery Miles 39 610
Real-Time Volume Graphics (Hardcover, New): Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf

Real-Time Volume Graphics (Hardcover, New)

Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf

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Loot Price R3,961 Discovery Miles 39 610 | Repayment Terms: R371 pm x 12*

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In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. However, these methods often do not account for light interaction that is taking place in the atmosphere or in the interior of an object. Contrary to surface rendering, volume rendering describes a wide range of techniques for generating images from 3D scalar data. These techniques generate high-quality images of volumetric objects in real time, including local and global illumination effects. This book provides the basic theory and practical examples needed to work with volume graphics by taking advantage of today's graphics hardware to produce stunning results in real time.

General

Imprint: A K Peters Ltd
Country of origin: United States
Release date: July 2006
First published: 2006
Authors: Klaus Engel • Markus Hadwiger • Joe Kniss • Christof Rezk-Salama • Daniel Weiskopf
Dimensions: 229 x 152 x 24mm (L x W x T)
Format: Hardcover
Pages: 515
Edition: New
ISBN-13: 978-1-56881-266-3
Categories: Books > Computing & IT > General theory of computing > General
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LSN: 1-56881-266-3
Barcode: 9781568812663

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