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Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript (Paperback) Loot Price: R601
Discovery Miles 6 010
Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript (Paperback): Mario Andres Pagella

Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript (Paperback)

Mario Andres Pagella

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Loot Price R601 Discovery Miles 6 010 | Repayment Terms: R56 pm x 12*

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Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples.

By the end of the book, you'll complete a project called Tourist Resort that combines all of the techniques you've learned. You'll also learn how to integrate your game with Facebook. If you're familiar with JavaScript, HTML5, and CSS3, you're ready to get started. Use HTML5's canvas element to build smooth animations with sprites Create an isometric grid pattern for high-performance graphics Design a GUI that works equally well on mobile devices and PCs Add sound to your game with HTML5's audio element Implement the game's path-finding function with WebWorkers Build a client data model on the server with PHP and MySQL Make your game come alive with dynamic CSS3 objects

General

Imprint: O'Reilly Media
Country of origin: United States
Release date: September 2011
First published: September 2011
Authors: Mario Andres Pagella
Dimensions: 235 x 177 x 14mm (L x W x T)
Format: Paperback
Pages: 135
ISBN-13: 978-1-4493-0475-1
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Internet > Internet languages > General
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LSN: 1-4493-0475-3
Barcode: 9781449304751

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