Geometry processing, or mesh processing, is a fast-growing area
of research that uses concepts from applied mathematics, computer
science, and engineering to design efficient algorithms for the
acquisition, reconstruction, analysis, manipulation, simulation,
and transmission of complex 3D models. Applications of geometry
processing algorithms already cover a wide range of areas from
multimedia, entertainment, and classical computer-aided design, to
biomedical computing, reverse engineering, and scientific
computing.
Over the last several years, triangle meshes have become
increasingly popular, as irregular triangle meshes have developed
into a valuable alternative to traditional spline surfaces. This
book discusses the whole geometry processing pipeline based on
triangle meshes. The pipeline starts with data input, for example,
a model acquired by 3D scanning techniques. This data can then go
through processes of error removal, mesh creation, smoothing,
conversion, morphing, and more. The authors detail techniques for
those processes using triangle meshes. A supplemental website
contains downloads and additional information.
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